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Brainstorming Sticky

A topic by Gila RPGs created 23 days ago Views: 95 Replies: 6
Viewing posts 1 to 4
Host

If you want to brainstorm ideas, bounce them off fellow jammers, feel free to do it here!

You can also join the Gila RPGs discord for more discussions on WYRM design work.

I've got a couple of ideas:

  • A second hex-region adjacent to the official one.
  • A collection of different groups and factions.
  • An expanded spell list.
  • A set of locations that changes tiers, depending on different circumstances.
Host(+1)

I love the idea of getting some faction play into the game! Plus another region would mean I could play without knowing all the secrets ahead of time lol

(+1)

Looking for help working out some numbers.

I am developing a manual for bringing golems into the game (whether as loyal followers, dangerous enemies, or interesting NPCs). The main idea is that a golem, like any other being, can be assigned a Tier from 1 to 5. (I am also imagining zero-Tier golems that work like accessories -- more fun trinket than NPC.) I figure the main aspects of a given golem are its material, size, and complexity.  So those is what players want to be deciding on with their golem.

Right now, I have material/size/complexity each graded on a scale from 0 to 5, with 0 being "trivially weak/tiny/simple" and 5 being "strong/huge/sophisticated." But I am having difficulty imagining how to translate these meaningfully into Tiers. For example, if Tier 5 represents the toughest creatures imaginable, would a gigantic mud mannequin (roughly a 0 for material, 5 for size, and 3 for complexity) be a 5? And if so, how should I grade the tier of a golem that's a 5 in all categories?

Basically, I'm trying to puzzle out a reasonable formula for translating my 0-5 scale for three separate values into Tiers. Any feedback is appreciated, because I've been going in circles with this for a while. Thanks in advance!

Host(+1)

Sounds really cool!

What if you did something where you have a big list of features including: materials, sizes, and complexities, and each had a score (e.g +1, -2, +3, etc.). 

And then there could be two ways to build. People choose the intended Tier, and choose a combination of features that that add up to that value. Or they just choose the features they want and that determines the Tier.

I think you might find it difficult to set established Tier values for some of those things as you are right now, with small being 1 for example. Because a small super nimble golem made of indestructible metal is going to be higher Tier, even if it is small.

Just a thought! I'm excited to see what you come up with.

Are we able to reference the Obron and things like that in the text? Or should we steer clear of that?

Host

You definitely can!