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(+1)

Looking for help working out some numbers.

I am developing a manual for bringing golems into the game (whether as loyal followers, dangerous enemies, or interesting NPCs). The main idea is that a golem, like any other being, can be assigned a Tier from 1 to 5. (I am also imagining zero-Tier golems that work like accessories -- more fun trinket than NPC.) I figure the main aspects of a given golem are its material, size, and complexity.  So those is what players want to be deciding on with their golem.

Right now, I have material/size/complexity each graded on a scale from 0 to 5, with 0 being "trivially weak/tiny/simple" and 5 being "strong/huge/sophisticated." But I am having difficulty imagining how to translate these meaningfully into Tiers. For example, if Tier 5 represents the toughest creatures imaginable, would a gigantic mud mannequin (roughly a 0 for material, 5 for size, and 3 for complexity) be a 5? And if so, how should I grade the tier of a golem that's a 5 in all categories?

Basically, I'm trying to puzzle out a reasonable formula for translating my 0-5 scale for three separate values into Tiers. Any feedback is appreciated, because I've been going in circles with this for a while. Thanks in advance!

Sounds really cool!

What if you did something where you have a big list of features including: materials, sizes, and complexities, and each had a score (e.g +1, -2, +3, etc.). 

And then there could be two ways to build. People choose the intended Tier, and choose a combination of features that that add up to that value. Or they just choose the features they want and that determines the Tier.

I think you might find it difficult to set established Tier values for some of those things as you are right now, with small being 1 for example. Because a small super nimble golem made of indestructible metal is going to be higher Tier, even if it is small.

Just a thought! I'm excited to see what you come up with.