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(+1)

Thanks for the feedback!

Yeah, the fixed camera comes with certain quirks - reacting to camera changes would make the player turn in unexpected ways and sometimes even get stuck going back and forth. This method allows the player to keep moving in the same direction - the control direction resets to current after you stop moving. 

Reload button is also used to cycle through available interactables so using combined input guiarantees you will do exactly what you want. - same with climbing and crawling: it's so you don;t accidentally climb when you wanted to pick up something

(2 edits)

Yeah I suspected same buttons could be used for various interactions but wouldn't it be better to use a dedicated keys for specific functions?
but anyway, I'll keep my eye on the progress, wishlisted

We're gonna delegate the reload to a separate button in one of the updates after all