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PC version, got to depth 38, played 100+ floors. Really cool game, I especially love the artstyle. The combat is pretty interesting with lots of emphasis on positioning, but I wish that the enemy AI was more aggressive and didn't just run around aimlessly. The most intense and fun fight I experienced was in the green double cylinder room where the enemy kept pursuing me and sneaking shots around a corner, I assume that this was an random series of coincidental choices by the AI, but if the AI was built to do these behaviors regularly, this game would be awesome. Nearly all of the other fights weren't as exciting, and followed this flowchart:

Match movement direction of enemy while shooting -> when low ammo, seek cover -> reload behind cover -> repeat until enemy dies

 The missiles and laser gun shake things up in a cool way and are very fun to dodge. Most of the fights I died in felt like I couldn't do anything and I was just getting outdamaged. I respect the choice to make hitmarkers and a healthbar buyable items in the cache, but more extreme hit response with the enemy model/ VFX would be welcome. Finally, you can exploit the game pretty hard by sticking your gun through walls. Despite all I've said here I definitely "see the vision" when it comes to the combat and I enjoyed my time with it.

I would love to see this project continue : )

PS No Oath rocks

All valid points, thank you so much for the feedback, I do agree with everything and I will put all of it on my to do list!

I'm so glad you enjoyed your time with it, and No Oath is the goat, game wouldn't have been the same without him!