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(2 edits) (+1)

Looks awesome ๐Ÿ˜Š

You need to tag it with a license if you want people to find it using license search filters

It's easy to find how to do it, but if needed, I have the doc link somewhere; also, your other assets don't have the tag either

Yo, thanks for the info! I'm still pretty new and trying to learn. I appreciate it! I added the CC0 license to the meta data just now. I'm going to go and add it to the others. Hopefully that works!

(+1)

It's there now, nice ๐Ÿ‘

I'm not sure if it's easy for you to do, but if it is, you should try to make a stylized / low-poly version of it (in art style, not vertex count), people, when creating their game, might use Quaternius or Kenney or Kay art, and then, look for mushrooms to go with it, but yours is realistic-style, so they might not pick it; that's for people using these art style of course


Nice that you have a video tutorial btw

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I certainly have been thinking about it. I have noticed it's the more popular style for sure. I imagine a PSX style wouldn't be too hard to do with these guys. I'll see what I can do and get back to you. Thanks for your feedback, and for checking it out! :) Also, I've been working on making some more mushrooms in the meantime. It's been a bit slow though because I've been working on making some games lately :)

Nice ๐Ÿ‘ I see you're using Godot, for one of them at least, that's the best one ๐Ÿ˜Š