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(+1)

It's there now, nice ๐Ÿ‘

I'm not sure if it's easy for you to do, but if it is, you should try to make a stylized / low-poly version of it (in art style, not vertex count), people, when creating their game, might use Quaternius or Kenney or Kay art, and then, look for mushrooms to go with it, but yours is realistic-style, so they might not pick it; that's for people using these art style of course


Nice that you have a video tutorial btw

(+1)

I certainly have been thinking about it. I have noticed it's the more popular style for sure. I imagine a PSX style wouldn't be too hard to do with these guys. I'll see what I can do and get back to you. Thanks for your feedback, and for checking it out! :) Also, I've been working on making some more mushrooms in the meantime. It's been a bit slow though because I've been working on making some games lately :)

Nice ๐Ÿ‘ I see you're using Godot, for one of them at least, that's the best one ๐Ÿ˜Š