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(+4)

I really liked the concept of this but felt like it was a little too punishing. I had a hard time wrapping my head around the controls to the level of mastery needed to achieve some of the puzzles/combat sequences. I think if death was a little more forgiving, it would ease some of the platforming expertise needed to progress. Either way, I thought this was a nice implementation of the theme and think it has some cool potential!