Solid game. It gets a little repetitive (especially once you figure out that a full crit build with shield on crit and slowed wheel basically works until enemy damage outscales the shield you can generate per turn), but there’s a lot of good stuff here and having a solid foundation is a game jam win if I’ve ever seen one!
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Thanks for playing! Yeah I had some major issues trying to get the balancing right but I think the skill based critical hits were just way to strong at the end. I was trying to emulate the slots and daggers critical system but that one is chance which seems much easier to balance around. Thanks for the feedback ill keep it in mind as development continues!