Thanks for commenting!
The story was really important to me, more than it probably should have been. I spent half the week thinking and imagining how the world works, the characters, and the worldbuilding, which I barely managed to actually implement. But even so, all my other projects were just thoughts and notes; this was the first one that truly saw the light of day, which is already a big step.
And you’re absolutely right about the environment. I realized it really does feel much more like a dungeon than a cyberpunk setting.
About the Z button, it’s just the default preset in GB Studio, and I’ll look into changing it to Escape, which is definitely much more intuitive.