I really like it. The enemies’ expression changes when they’re hit by love are hilarious. And how they change color when converted is great too. I just couldn’t defeat the boss. Since I didn’t see a health bar, I’m not sure if it’s even possible to beat him. But I want him to know what love is too 😢. Such a cute game!
henriatom
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Thanks for commenting! The idea is for it to be an action platformer, so you’ll be able to shoot some enemies, like in Mega Man. I hope to keep working on this project and manage to bring the many ideas I have for it to life. Oh, and it does have a health bar. I just didn’t have time to make it visible 😄
Thanks for commenting!
The story was really important to me, more than it probably should have been. I spent half the week thinking and imagining how the world works, the characters, and the worldbuilding, which I barely managed to actually implement. But even so, all my other projects were just thoughts and notes; this was the first one that truly saw the light of day, which is already a big step.
And you’re absolutely right about the environment. I realized it really does feel much more like a dungeon than a cyberpunk setting.
About the Z button, it’s just the default preset in GB Studio, and I’ll look into changing it to Escape, which is definitely much more intuitive.
I tried again and managed to use a weapon. I had pressed “E” on the starting crate once and it didn’t work, but when I held the button, it worked. I really liked the shooting feel, but it would be nice to better notice that the robots are actually being hit. And I forgot to mention it, but the CRT filter makes everything look really beautiful.
I really loved the city visuals, they’re sooo cyberpunk. I also liked the sense of speed in the controls, and the droid sounds are very interesting. Once you add music, it’s going to be really cool. I couldn’t run around shooting everywhere, guess there wasn’t time to implement that mechanic, but it definitely made me want to do it.
