> The balancing is a bit too player-sided for my taste, i don't think you can really loose a card if you don't do an oopsy.
Yeah you're 100% right, I had to pick between too hard and too easy as there wasn't time to balance it properly so I chose the latter. It's much easier to lose cards when the enemy card levels advance properly, but I couldn't get it to do it reliably so I threw in a -5 on all their levels to keep them in check!
> "buying new cards" and "new cards level" become an empty button.
True. I think being able to sell cards would fix this though, especially if there were more card types in the mix you could roll for, to make it worthwhile - atm there are only 5 cards so it's not worth it unless your deck becomes unbalanced.
> Hope you can use these insights
Yes thank you, they are very helpful! Do you have any more suggestions? Don't worry about being too picky :)