WIN070
I see what you mean about the Roguelike, Progressive and Hybrid modes.
I’ve yet to gain traction in the roguelike state, but will report if prestige has significant effect.
=== meow:
Been using [C]ANCEL to run down the fuel and generate extra fodder to [F]LAG.... This (combined with the menu bounce) seems to be my preferred way to complete more missions/jobs in a sector than normally possible.
Noticed that while I may run out of fuel before arriving, I can coast into the POI anyways (and [F]LAG extra enemies in while the locals are jumping in (if I’m quick). but…
If I [F]LAG ENEMIES immediately on arriving at a POI, the interesting part might be lost -(not yet duplicated)- . Apparently this ended the asteroid hazard, dunno if bug caused by crudely modding out the Steam dependancy/entanglement.
=== bugs and oddities:
While spamming the pause key (imitation slow-motion/bullet time) with the [E]SCAPE engaged to get out of the asteroid hazard POI, I encountered a temporary glitch state when the emergency jump fired in during a pause. – I’ve not characterized -(or duplicated)- this state, but have had PAUSE emblazoned across the screen during a battle.
I had to mod out the Steam integration to run the game (outside of the mod/dev tools), because it kept loading (or focusing on an already loaded instance of) Spacewar instead, after it insisted on me logging in to install Spacewar (default appid). (I dunno if this is a specific anti-piracy response by Steam as Spacewar was used/abused by previous Steam DRM unwrappers.)
The integrity system does seem to encourage swapping out modules/drones/augments frequently, leading to more variety.
Were tier upgrades intended to add integrity, or is there no mechanism to recover it?
Also; I guess the Derelict Ships refilling with salvage when they loop around the screen wasn’t intended as a minigame. :I
edit 5: sometimes the POI icons stop being clickable. bouncing from the Main Menu works around this by replacing them with new POI’s. ( Also exploitable )
Suggestions:
Change “Your first upgrade is free.” to “Your first upgrade was free.” after spending the {voucher/coupon/garuntee/instrument/bonus (?)}. And maybe lightly-shadow/hint the most expensive item avail.
Edits 3+:
[ALT] to toggle between {level} and {cost or unlock requirement) in upgrade screen?
If a player enters an unidentified “tier upgrade” POI without an upgrade-able drone or module, instead offer them the least effective weapon upgrade (by “-wins- DPS above replacement” ?)