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Yeah! We’ve been aiming for about a 1/month update schedule.

The MULE harness & other unit-attachment abilities is definitely a weakness in the engine – are there any bugs in particular that you’ve seen that I could add to the buglog?

(2 edits)

I issued a report on them earlier using the Google Form (dare I speak its name), but standouts include:
- Units mounted by a combined Size 1 or larger can't fly for any reason.
- Units who are being ridden, if knocked back, pushed, pulled, etc for any reason, will impact the unit they're being ridden by, and go nowhere.
- As of latest update, abilities which wouldn't be valid against a rider on a harness can't target the person being ridden (I think.) If the rider is Locked On, the thing being ridden can't be targeted with Lock On - if you're riding something, you can't use Ferrous lash on it. (Wouldn't work anyway because of the above, but...)
- Cable Winch (there it is again, the bastard!) can be attached while you're riding someone with Mule Harness, but won't pull them, and you can move as far away as you want. If you get to a range where no tile they could move in would be valid, they are functionally immobilized until the cables break. Attempting to Cable Drag in this circumstance does nothing.

I noticed a bunch more bugs I dumped in that old form. I can put them all in a community post if you'd prefer, though.

Sick! I have someone helping me collect the Unspeakable Form reports into logged cards, so I’m going to trust that they’ll get into the bug pipeline that way. Like I said, Mule Harness & Cable Winch are two of the most implemenation-vexing abilities in the game, so thank you for stress testing them!

For the flight size thing, I believe that’s how it should work, from the core book:

God, you can always count on Lancer flight to be - well, flighty. That's really weird, considering how flight works with different character sizes - no wonder I've never seen anyone remember it - but I suppose that is how it works.

Cheers.