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Hookie

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A member registered 22 days ago

Recent community posts

I understand the feeling entirely! I had a bit of a journey like this with the Balor, and I can firmly say that it's my favorite mech now.

My personal idea - this a ramble and you can stop reading now - which requires playtesting (LT has been great for that, and led me to feed my boyfriend some very spicy takes on what I think is better than what) is just to use it as its description states and literally breach with it.  There are a few potential systems to use with that; Interdiction Field, Swarm Body, similar 'fuck you for being near me' systems, but the main gimmick I had in mind was pairing it with a Goblin that could hook to it and hack with its LoS, without putting the Goblin at risk.
Very situational, but I think that sums up the Nappy in general. (That, and the full sentence "What in the name of god is half this license?")

God, you can always count on Lancer flight to be - well, flighty. That's really weird, considering how flight works with different character sizes - no wonder I've never seen anyone remember it - but I suppose that is how it works.

Cheers.

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Three topics completely unrelated to each other, if you were wondering how I tied these together.

First, and most simple: Is there any chance we get a better Yellow palette? At the moment it's really more of a brown, and stands out a lot next to the vibrance of the red, blue, green and orange. Custom palettes would also fix this, I guess.

Second, and also simple: How final are the block palettes in editor, and how likely (at any point in development) are we to get custom tiles to use there? I mention just because as someone who makes maps for games I like for fun, I've noticed some of the limitations.

Third, and much less simple - I mentioned this in a bug report, but it's not really a bug, and I think it's better to have it in this large, plain text format anyway.
I assume it's not controversial to say the Napoleon is not very good, but with the way Tactics' bracing works, it makes it even worse. Basically the only thing that the Napoleon has going for it is that it's stupidly hard to kill, but that difficulty to kill is reduced pretty heavily when it can only Brace to reduce damage to 1 when it's already half dead, and small attacks can hardly be braced at all. This also means the effects of the (pretty bad) Brace systems for the Nelson and Metalmark are worse, both of which provide *some* tactical value to bracing.

How Brace works in general is fine - nobody's complaining they can't Brace a hornet strike that didn't even breach their armor - but for the Napoleon specifically it's very heavily restricted by it. How reasonable, or feasible I suppose, do you think it would be to allow the Napoleon to brace on any attacks, instead of only when the game thinks a normal mech may want to?

I know there's probably not many Napoleon Fans out there being heavily effected, but personally I like experimenting with every frame, and the Napoleon is the only one I haven't really been able to do anything for because of this. I have ideas, but they all require it as survivable as it's meant to be.

Seconded, I just keep forgetting to report it. If it helps, it worked on the initial boot of this version, and then just randomly stopped.

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I issued a report on them earlier using the Google Form (dare I speak its name), but standouts include:
- Units mounted by a combined Size 1 or larger can't fly for any reason.
- Units who are being ridden, if knocked back, pushed, pulled, etc for any reason, will impact the unit they're being ridden by, and go nowhere.
- As of latest update, abilities which wouldn't be valid against a rider on a harness can't target the person being ridden (I think.) If the rider is Locked On, the thing being ridden can't be targeted with Lock On - if you're riding something, you can't use Ferrous lash on it. (Wouldn't work anyway because of the above, but...)
- Cable Winch (there it is again, the bastard!) can be attached while you're riding someone with Mule Harness, but won't pull them, and you can move as far away as you want. If you get to a range where no tile they could move in would be valid, they are functionally immobilized until the cables break. Attempting to Cable Drag in this circumstance does nothing.

I noticed a bunch more bugs I dumped in that old form. I can put them all in a community post if you'd prefer, though.

Nice to see updates. I hope the next update will bring yet more fixes for the mule harness, in its glorious jankiness...

Weak blood..