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Love the CRT effect, and the oil/fire/water mechanic is really unique, especially for a platformer. I get you were going for something brutally difficult but I think you could totally stretch this idea into a more puzzle platformer space or even a metroidvania/exploration style game, where the player is experimenting with the different ways the oil, water, fire could interact together. Great work!

(+1)

Thanks! That's actually exactly where I was planning on going with this concept, and have a number of components developed that lean toward that, but I was just too tight on time and had to scale back. I may expand it out later to the full 10 levels and design around the different puzzle mechanics I had worked out.