Love the CRT effect, and the oil/fire/water mechanic is really unique, especially for a platformer. I get you were going for something brutally difficult but I think you could totally stretch this idea into a more puzzle platformer space or even a metroidvania/exploration style game, where the player is experimenting with the different ways the oil, water, fire could interact together. Great work!
Viewing post in Drum Roll Please jam comments
Thanks! That's actually exactly where I was planning on going with this concept, and have a number of components developed that lean toward that, but I was just too tight on time and had to scale back. I may expand it out later to the full 10 levels and design around the different puzzle mechanics I had worked out.