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(+1)

Hey, thanks a lot for taking the time to play Pig Chomp 2 and for the detailed feedback — I really appreciate it!

You’re absolutely right about the audio getting repetitive over longer sessions, that’s something I’m keeping in mind for future improvements.

For the Out of Place theme, my approach was more subtle and tied into both the visuals and mechanics. Story-wise, the pigs fall down a mysterious hole and end up trapped somewhere they don’t belong. Visually, the starting level (and the level you restart on) uses multicoloured walls that are intentionally out of place compared to later levels, where the maze becomes a single colour.

The optional Timing theme is woven into a lot of the gameplay. Black holes require careful timing — you can be pulled through, also enemies can come out of the other side to surprise you if you are not watching them. Unlike Pac-Man, you can jump over enemies, but pulling this off consistently takes precise timing and skill. Coins also return after a set amount of time, so you need to remember the path you took and time your movement carefully to avoid the spark that recreates them as that destroys you. As your level increases, that timing changes, making survival more challenging.

Totally understand if some of this didn’t come across strongly, and that’s really helpful feedback for me going forward. Thanks again for playing.