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Really fun idea and if it worked correctly I could have seen myself putting a lot more time in but unfortunately it just feels too inconsistent, the enemy kept attacking out of hitstun, its movement out of getting launched felt inconsistent and impossible to predict, and the movement of the player is so damn slow and the dash didn't seem to work correctly. I could barely get up on the damn platform without dropping a combo. 

I like the vibe of this and the animations and hit feeback are great but I would have loved if you cooked a little bit more on this. Its so close to being great. 

(+1)

thanks for your feedback! the boss jumping away, countering you out of hitstun, you dropping the combo when getting on the platform.. these can be frustating but theyre intended! if you end up trying the game again, try practicing using careful positioning w/ the time travel mechanic to avoid those natural mistakes that come up in the course of the battle :)