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I couldn't quite decipher how the hitbox worked for navigating the map. It reminds me of a concentration "don't touch the wire" game, except without knowing exactly what part can't touch, it was hard for me to progress past the S bend after the knives. Besides that the music and art style are great, and the Japanese bee/coffee/stereo is a cool vibe. 

Let me know if I am misunderstanding something with the gameplay and I can try again!

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Yea the hitbox was very tricky to get right, I had a few ideas on how to make it more clear. It came down to needing more time to actually test changes around that so it ended up being just slightly jank. Thanks for checking it out! I am living in japan so that desk is an actuate depiction of my desk working on this