The physics of this game feel well-tuned. I didn't have trouble sinking the balls that I was aiming for, which I think plays a great deal into how much fun this is to play. I also appreciate that you made the control scheme very simple and intuitive and stayed away from things like putting spin on the ball. What I struggled with was understanding the value or synergies between the different ball types. It wasn't clear to me what potential "builds" there could be or what items would be worth spending my money on, so I just tended to spend all of the money that I had on whatever I felt like without much thought. It feels to me like this is a good basis to keep working on and polishing into something great! Great submission!
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Glad to hear that the more arcade-y approach is appreciated :D I don't want to make things over complicated with this. I totally see that it's not easy to see potential builds here. There are some but it's not clear until you see them happen. Will absolutely look into making stuff like that more clear