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I'm having difficulties completing Endless Hard because I keep "winning" before being able to actually kill any bosses required for the achievements. Why is this a feature?

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Also, some upgrades seem counterproductive; why would I want my walls to attract enemies towards me/themselves, destroying me/themselves in the process? Surely I'm missing something, right?
Also, Impossible mode's level up de-synchronizes from the gauge and "picks left" just seems to make no sense.
Also, the turret mega-upgrades seem to have exclusivity? I'd assume that you would prefer that each peashooter gets transformed into an entire shotgun blast, considering the theme.

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turret megaupgrades should be mutually exclusive ya. I wonder if it would be cooler if they just blasted cryo shotguns and peas all at once. That’s probably truer to the spirit. Shotgun is probably best of the 3 ya which I think is fine. 
I’ll take a look at impossible mode tomorrow. Oh yeah picks left is terrible I need to remove that.

Wall suction is goated just mess around with them more and you’ll see what I mean. With high health and electric fence they suck enemies in protect you and kill them. It doesn’t suck them into YOU. the tooltip could be clearer there.

endless hard mode achievement I haven’t tested yet gonna assume that’s a bug and it should unlock when you win when by any means. Idk why you’re winning before killing bosses I’ll look into that