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oh hi there! first off thank you for your overly positive comment (i dont think we deserve it really :p) i have to say, our blender guy just bailed on us and ghosted us for the last 5 days or so, resulting in me (I handle the game engine side) a systems first guy try to design maps purely using godots own reflections and lighting, which resulted in them being somewhat hard to read as you have said. we didn't even had time to tweak the maps to be better too sadly! again thank you for your comment