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cyberbeep1337

11
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A member registered 53 days ago

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ah, yes. game has been made? i think? is good, is oily. (i will update it as soon as the gamejam ends. i have fixed a lot of stuff since the end of the gamejam's submission time)

thank you so much! i have since done a lot of work on it (mainly game loop and map stuff) and i intend to have a playable demo soon, if that interest you. again, thank you so much for your comment!

This is trippy in the best sense. i haven't got any clue how did you manage to make a game that can take in custom music and work with it, while looking this good and being only 60 mb's. Kudos, huge kudos. 

This is a really fun and suprisingly challenging (at least for me) game! Nicely done! 

yeah game is more fault than content right now because we couldn't really make it in time, but the exact issue you meantion is about the shapecast for the walljump state detection and i have fixed it since, just couldn't submit in time and i wanted to honor the gamejams rules by not updating the post. thank you for your comment by the way!

adorable, unique, fits the theme really, really well; and most importantly so much fun! really nicely done!

i feel kinda inclined to work on it properly for 3 or 4 weeks or so now! what an encouraging comment, thank you so much!

well done might be an overstatement :p but thank you so very much!

oh yeah 100%. we didnt even came close to finishing it but we figured we should post it anyways. thank you for your comment tho! 

oh thank you so very much for your comment! the white flash thingy was my solution for the lack of animations (our blender guy bailed on us and ghosted us sadly). ragdoll is a bit iffy but you get the idea :p. Again thank you so much for the comment! (if you can handle the sloppiness of the maps we put together at the last 5 minutes, try to hit a guy while going really fast, it plays a different death ragdoll :) )

(1 edit)

oh hi there! first off thank you for your overly positive comment (i dont think we deserve it really :p) i have to say, our blender guy just bailed on us and ghosted us for the last 5 days or so, resulting in me (I handle the game engine side) a systems first guy try to design maps purely using godots own reflections and lighting, which resulted in them being somewhat hard to read as you have said. we didn't even had time to tweak the maps to be better too sadly! again thank you for your comment