Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Great art and sound, and the mechanics were challenging but not frustrating. I also liked how some parts of the level had an upper and lower route that you could take so that each run was different. The controls did feel a little sluggish, especially when moving from a complete stop. I think speeding up the character might make it more fun and chaotic!

Thank you for posting the first game jam feedback I've ever received. =)

What I was thinking when I designed the movement system was that acceleration is slower when running on slick surfaces, so it is a little harder to get going from a complete stop.  Deceleration is also slower, so it's hard to stop moving.  I could change these exact levels a bit in the future, or vary them by stage.

Perhaps I could make the dash faster at higher difficulties, since it would make surfaces feel even more slippery, while also adding a tool for more experienced players.