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phanto86

14
Posts
4
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6
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A member registered May 29, 2023 · View creator page →

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Great concept, making the player themselves count down to avoid getting caught. At first, I couldn't see the point because I was using the ticking to time the countdown, but the first time that the ticking sped up, I felt really unsettled that I didn't know how much time I had anymore. An "endless" mode I think would be tons of fun, or maybe a mode where you're being chased by a monster down the corridor. Keep up the great work!

Fun puzzle game to pass the time. The one sticking point is I kept hitting the reset button, so I felt like the countdown clock wasn't as high stakes as it could have been. Apart from that, this is a great prototype for a full game with more puzzles and mechanics. Keep up the good work!

Fun concept, reminds me a little of Keep Talking and Nobody Explodes. I think the controls were a little unintuitive at first, maybe glyphs showing the way the player is supposed to interact with the puzzle would be helpful. Keep up the good work!

I've never been so invested in blowing out a comically large fuse on a comically round bomb.

Love the game! Pretty simple concept, but the art style and the feel of plugging in the wires really made me want to keep playing more. I think this could easily become a full-fledged game with a larger switchboard and even more wires, maybe with collision physics so you have to avoid tangling them and ruining your momentum. Keep up the good work!

Thanks for the feedback! Hopefully, you find the new build more interesting than the last.

Very fun game! Good polish and solid gameplay, though I wish there was a bit more. This could easily become a full game with hours of content. Keep up the great work!

Fun game, and the puzzles fit great with the theme and mechanics! I think there were a good amount of levels to explore the mechanic but still feels polished and not overextended. I would love to see this as a fully fledged game!

Super fun, I feel like I could easily play this game for a while! The art style and gameplay were both very engaging. It did take me a bit to figure out how to really play the game, but once I got into it, it was very smooth. Even a small tutorial or help screen at the start explaining how to win would go a long way. Otherwise, great work!

Why is Carl so fast bro

Fun game! Love the visuals and the writing. The controls were a bit tough to get used to at first, and just as I got the hang of them, the game was over. I think this game would benefit from being longer, and the humor would make for a fun time!

Great art and sound, and the mechanics were challenging but not frustrating. I also liked how some parts of the level had an upper and lower route that you could take so that each run was different. The controls did feel a little sluggish, especially when moving from a complete stop. I think speeding up the character might make it more fun and chaotic!

Super challenging game but very fun! I liked the simplicity (especially with the PICO 8 aesthetic) but I think it could have benefited from some more UI, maybe a death counter, so you can compete with friends to see who can get the lowest deaths.

Love the art style!The controls were great, especially the drifting, but the camera was a little distracting. Consider putting the car in the center of the screen so that it focuses on the player more.