Great concept, making the player themselves count down to avoid getting caught. At first, I couldn't see the point because I was using the ticking to time the countdown, but the first time that the ticking sped up, I felt really unsettled that I didn't know how much time I had anymore. An "endless" mode I think would be tons of fun, or maybe a mode where you're being chased by a monster down the corridor. Keep up the great work!
phanto86
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Love the game! Pretty simple concept, but the art style and the feel of plugging in the wires really made me want to keep playing more. I think this could easily become a full-fledged game with a larger switchboard and even more wires, maybe with collision physics so you have to avoid tangling them and ruining your momentum. Keep up the good work!
Super fun, I feel like I could easily play this game for a while! The art style and gameplay were both very engaging. It did take me a bit to figure out how to really play the game, but once I got into it, it was very smooth. Even a small tutorial or help screen at the start explaining how to win would go a long way. Otherwise, great work!
Great art and sound, and the mechanics were challenging but not frustrating. I also liked how some parts of the level had an upper and lower route that you could take so that each run was different. The controls did feel a little sluggish, especially when moving from a complete stop. I think speeding up the character might make it more fun and chaotic!


