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(+1)

The map does feel really big — I spent most of my time just wandering around. The combat is quite hard, and the SFX don’t fit very well. The story follows a classic RPG style. I think the creativity and ideas are definitely there, but maybe a smaller, more focused version of the game would be more fun. A compact version of this concept could be really cool.

(+1)

I agree with you.
I didn't have time making all of the sound effects for the game so we ended up using placeholder ones.
Thanks for your feedback and yeah a compact version could be indeed really cool!