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Gleison Saulo

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A member registered Nov 05, 2019 · View creator page →

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I couldn’t finish the game in time, and there’s a small bug that cuts the story almost at the end. Sorry.

Here is the ending:


THEY WANTED TO RULE THROUGH FEAR…

BUT HOPE WILL NEVER CEASE TO EXIST,

AS LONG AS THERE ARE GOOD PEOPLE IN THIS WORLD.

PEOPLE CAPABLE OF DOING GOOD ABOVE ALL ELSE.

YOU JUST NEED TO GO TO THESE COORDINATES:

195.9874.854.4584.54.854.5

OPEN THE BOX, MIX THE LIQUID IN WATER AND

THROW IT INTO THE SKY.

THIS WILL CAUSE AN INSTANT REACTION IN THE ATMOSPHERE

AND THERE WILL BE A STORM LIKE NEVER SEEN BEFORE,

BUT THE RAIN WILL BRING THE CURE.

IT WILL WASH THE EARTH

AND WE WILL HAVE LIFE AGAIN LIKE BEFORE ALL THIS HAPPENED.

I HAVE FAITH THAT YOU WILL MAKE THE RIGHT CHOICE.

I’M COUNTING ON YOU.

FOR THE GOOD OF HUMANITY AND THE FUTURE.

CHOOSE:

YES OR NO:

YES:

YOU SAVED HUMANITY FROM A LETHAL FUTURE, WHERE A VIRUS MADE PEOPLE FALL INTO DEADLY RAGE, CAPABLE OF KILLING ANYONE IN COLD BLOOD FOR ANY REASON.

PEOPLE WALKED THE STREETS IN FEAR. NOW EVERYONE IS AT PEACE.

NO:

THE CURE WAS FOUND BY SOMEONE ELSE.

SHE WAS A GOOD PERSON, BUT SHE DIED TRYING TO FULFILL KALEN’S REQUEST.

SHE HAD A FAMILY.

Amazing storytelling — really compelling. The UI/UX is on point: very clean and easy to understand. Great atmosphere, mysterious and intriguing. Nice work!

I couldn’t finish the game in time, and there’s a small bug that cuts the story almost at the end. Sorry.

Here is the ending:


THEY WANTED TO RULE THROUGH FEAR…

BUT HOPE WILL NEVER CEASE TO EXIST,

AS LONG AS THERE ARE GOOD PEOPLE IN THIS WORLD.

PEOPLE CAPABLE OF DOING GOOD ABOVE ALL ELSE.

YOU JUST NEED TO GO TO THESE COORDINATES:

195.9874.854.4584.54.854.5

OPEN THE BOX, MIX THE LIQUID IN WATER AND

THROW IT INTO THE SKY.

THIS WILL CAUSE AN INSTANT REACTION IN THE ATMOSPHERE

AND THERE WILL BE A STORM LIKE NEVER SEEN BEFORE,

BUT THE RAIN WILL BRING THE CURE.

IT WILL WASH THE EARTH

AND WE WILL HAVE LIFE AGAIN LIKE BEFORE ALL THIS HAPPENED.

I HAVE FAITH THAT YOU WILL MAKE THE RIGHT CHOICE.

I’M COUNTING ON YOU.

FOR THE GOOD OF HUMANITY AND THE FUTURE.

CHOOSE:

YES OR NO:

YES:

YOU SAVED HUMANITY FROM A LETHAL FUTURE, WHERE A VIRUS MADE PEOPLE FALL INTO DEADLY RAGE, CAPABLE OF KILLING ANYONE IN COLD BLOOD FOR ANY REASON.

PEOPLE WALKED THE STREETS IN FEAR. NOW EVERYONE IS AT PEACE.

NO:

THE CURE WAS FOUND BY SOMEONE ELSE.

SHE WAS A GOOD PERSON, BUT SHE DIED TRYING TO FULFILL KALEN’S REQUEST.

SHE HAD A FAMILY.

Thank you, glad you liked it! I had a great time making it as well!

The big cat was really funny. The game’s atmosphere is mysterious and humorous at the same time — great work on that. My main issue was with the controls. I was hoping to move the camera without needing to hold the mouse button, more like a classic third‑person controller. Overall, it’s an interesting game with a lot going on.

The gameplay was a bit confusing during the first minute, but once I realized it was a survivor‑style car game, it became more fun. The game could use a bit more polish on the map, as well as clearer feedback for both player and enemy actions. The idea itself is interesting.

The art style and presentation of this game are really good — impressive work! The capsule made me want to play right away. The gameplay is different, but you get the hang of it. My main frustration was not clearly knowing when I was hit or when I dealt damage; that feedback could be stronger. Overall, it’s a great game.

The style and presentation are very well done! The gameplay is solid, though really hard. The theme is spot‑on, and the music fits great too.

I giggled when I read the story — it’s very simple and really funny. You made a short and sweet game. The theme is spot‑on, and I had a great time playing it. The level design confused me a little, but overall it was fine.

Glad you liked it, and I completely agree with you. I might update the game, because I really enjoyed making it. Adding more mechanics like the traffic cone could make the game more interesting and polished.

The map does feel really big — I spent most of my time just wandering around. The combat is quite hard, and the SFX don’t fit very well. The story follows a classic RPG style. I think the creativity and ideas are definitely there, but maybe a smaller, more focused version of the game would be more fun. A compact version of this concept could be really cool.

Glad you enjoyed it! This was really fun to make.

This was really fun. The music is so catchy and gives off great dancing vibes. Overall, very well done — congrats!

The characters seem to be very well written — you can really feel their personalities. Great job!

Thanks for playing! I’m glad you enjoyed the game. A no-crash run sounds like it could be a lot of fun—great idea!

The theme is spot-on—stylish and slick! The gameplay is fun yet quite challenging, but I still had a great time playing it.

I don’t own a farm, but I can imagine the difficulty of parking in one lol.

Really fun twist in the survivors genre. Great work here!

It took an average of 5 hours per day, from Monday to Sunday, for a total of 6 months, from the idea to Steam and Itch.io.

https://saulo-rosart.itch.io/ghost-dimension

This story it's primarily dedicated to everyone who once dreamed of making a game, but because of fear, insecurity, lack of incentive, technique and skill or any other difficulty that life has put in their way, has stopped along the path and couldn't finish your beloved project.

Dude, just do it! I'm an artist and I always had a huge difficulty in accepting that I could learn an engine, finish an entire game by myself and one day publish it, and this is an old dream of mine, very old dream.

The most important lesson I learned from this 800-hour production journey was the following:  Be Consistent. Even falling into an abyss where I knew nothing besides knowing that it is possible for an artist to create a game, I hit my head agaist the wall several times trying to solve every problem.

I did gave up halfway, flip the damn table and then came back and put my shit together. After getting beating a little bit more by Contruct, I finishing the game. Modestly speaking, I am very proud of it, I know it is something simple, but it is also something that was done with a lot of dedication and overcoming.

I know that in this group, most likely, the majority are devs and not artists, but understand this: If you think that you can't make art, just as I thought I couldn't program in Contruct 3, change your mindset. Nothing is complicated enough if you start out simple and organized.

This is the trailer of my game and the link  to it, if you feel like playing, the game is on sale at a very cheap price!

I hope you have wonderful!


QUICK SUMMARY OF THE GAME:

Collect, teleport, become a ghost and beat another level within the same world. Can you do this job?

- FEATURES -

● More than 125 levels for you to BEAT and be the BEST.

● Explore more than 20 different worlds with specific challenges for each one.

● Teleport and accelerate when necessary, but be careful not to crash.

● Super-rigid control schemes designed for keyboards and controllers.

● Exclusive soundtrack composed by the developer himself.

● Deep story told by poems.


https://saulo-rosart.itch.io/ghost-dimension