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I feel like the slick thing is a bit of a strech, but I like how slow and strategic the game plays. It feels more like a puzzle game than anything else, and you’ve got to fly offscreen sometimes which is an interesting risk-reward dynamic. It’s also a bit buggy, but it wasn’t too terrible and it was very playable. Good job y’all!

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Yay! Thank you for the thoughtful comment:) And we hadn't initally thought of it like a puzzle, but we definitely see where you're coming from.  Glad you had fun!