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(+3)

Good Work! High Contrast lighting and banger menu design. Great tutorial as well. The contextual dash is good stuff, but the game may have been served better without the shooting mechanic. It doesn't really fit well in a fast paced game, since it requires you to stop and think, breaking the flow. Overloading dash, jump and ground pound on one button is a cool idea, but there are times when it feels a bit unintuitive. You could add a slight slowdown at the peak of the jump to give time to dash, or make it a different button.  

Thank you for the feedback ! We love the bouncing projectile mechanics but the obstacles may be a bit too close at times making it hard to sight read its true. As for the controls we aimed to reduce the amount of buttons you have to press as much as possible, with more time we would have added controller support.
Did you find any secrets ? :p