I got the hat!
Fantastic art and sound design! The model silhouette was perfectly creepy!
I had a hard time learning the gameplay mechanics and understanding the flow of how the game worked, but once it started to click for me I was able to make some stronger tactical moves. The score board had me stumped for a while on the meaning, but I assume that it was to represent health in each of the categories as the player of item. Once I realized how to see the other player's "inventory" it was also much more clear on what moves I should make though I never ended up figuring out how the AI choose it's moves by the end or if it was pure random though.
Glad there was another group that took Buckshot Roulette as inspiration!