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(+2)

Very cool concept and well-made! I had a hard time distinguishing which plane was the “main” one that I should  use to target, but overall, once I got the hang of the tutorial, moving to the main game was daunting and interesting! I found the controls a bit confusing at first, but I got there eventually. I’m not sure if the UI got cut or not, but this side-eye was amazing to have on the side! Made me chuckle here and there.

Thanks for the entry!

(+1)

I have never seen that bug, no idea what caused that🤣 I did think multiple times that i should put a highlight around the players plane to make it clear where your bombing, but didnt get round to it in the end. Thanks for playing and the feedback.

Haha, the horrors of post-submission time! I think it's resolution shenanigans again, something has been off from a lot of entries this jam. Wonder if it's a Godot thing. Did you use Godot?

It is godot yeah. Sometimes the rules about screen space, local space and global space can be a tad esoteric in godot. I've also not learnt how resolutions are supposed to work, so that could be playing a part.