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(+1)

The aesthetic and audio choices made are great for this little jam game.

Despite the typos laced throughout the UI of the game, you get sucked into the ambience and mindset of the “ally”.

Dragging the army units forward once you’ve progressed a certain amount in the game was a tad tedious - I wish I could have them closer to the front of the line as the game went on.

The difficulty didn’t feel too high, but I can see the potential of raising the bar, and how it would get more elaborate with more gameplay. Well done, and thanks for the entry

(+1)

I'm happy you enjoyed the game aesthetic :) I worked really hard on making it an immersive visual experience. As for the level being longer, i ran out of time to make more levels that could have been paced better. And thank you so much for your vote of confidence of this game jam project having potential for future development. 👍

Rather than longer levels, shorter levels could be better. I would say making it so that the line of allies changing as you reach checkpoints in "longer levels" may be worth thinking about. But yes, very cool visual vibes, you can be very proud of it!

(+1)

I totally agree the checkpoints are a must. I'm still think over weather i want to take this game jam project any further, but its definitely a possibility.

Good luck either way, I think you can definitely keep this artstyle in mind for future tinkerings at the very least!