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Thanks! :) Yeah definitely possibilities for a different theming. Good ideas about difficulty modes and preventing similar puzzles in a row.

Personally I kind of like not destroying the players' creation on every new level, to make it feel more like a sandbox! But yeah I take your point that starting from scratch each time may be a better framing.

(+1)

Maybe don’t destroy their creation immediately, but let it sit for a second then have the levels fall off one by one like the plant is dying.

Congrats on the win, I would have voted for this game to win myself.

Thanks!