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(+3)

Thank you for your very detailed feedback!

I planned at first to do weekly updates, but didn't expect that many feedbacks, so I'm taking a bit more time to do a "big" v0.2. It should be out this monday or tuesday.

All your points are valid, some will be included in 0.2 (feather gain, town feeling useless right now, super short runs being better by far). 

For the browser issues, I will try to improve the experience if I find ways to counter the throttling. I won't spend too much time on it though, the web release is more for convenience (easy to deploy on my side, easy to play on yours). The goal is to have the 1.0 as a desktop app, or even before.

(2 edits)

Thank you very much for the information.

I agree that investing effort in the web version is somewhat undesirable since there is already a plan to have a desktop version (and the desktop version is the end goal) so please don’t worry too much about the browser related issues. You really do seem to have a good idea of where this project is going and that’s far more important than solving a temporary issue.

Weekly updates could work out well - especially for a game like this - but I’d personally recommend either biweekly or monthly updates. It gives more time for bugs to crop up and get reported so you don’t risk adding injury to insult with new content you are developing, but ultimately your schedule is definitely something you will have to decide.

I’ll be playing 0.2b here directly and if I have any new feedback I’ll noise about it later.

EDIT Initial reactions to 0.2.0b are as follows:

  1. I love the UI updates. Much easier to understand things now. The active tab being colored is HUGE. Thanks for the hard work.
  2. I decided to start over, since there was a risk of save corruption (but I did save a backup for later testing, if I feel it’s needed)
  3. Man, I used to be this weak… Oof.