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(+1)

Cute little game, but there's not much here right now. The loop of upgrading and supervising the car while it races is alright although it feels much more suited to being a mobile title. Then I'm not sure if was a loading error or not but there was no music of SFX when I was playing in web browser. It also took me quite a long time to load for some reason? Also, I don't know what the Pit Stop button does, I never used it I only turbo'd when I needed to win. 

I do think the art style is charming.


In all I played for 30ish minutes and upgraded the first car completely and then it seemed like that was about all there was so far. Not bad for a short little game.

(+1)

Thanks for the feedback! This is really the first prototype version and I needed to rush a little, curently I am implementing the pitstop feature,  which will allow you to repair your car and choose upgrades mid-race. Im planning this progression/strategy layer alongside an ally/rival system so the game isnt just about upgrade your car. Still not have music and I need to optimize the build size after the core system was done.

I was expecting a 5minutes play time with this version, so i am surprised. Glad you like the graphics, i am looking to tweak few things with shaders and vfx.

Updated the version and add 2 new cars, i am still balancing them and rushing to fix a bug with pitstop, but after that I will add a driver customization/upgrade system