Nice take on Battleship. It still needs either a dig optimization mechanic or some kind of lose mechanic for digging in the wrong places (digs up bad guy, bomb, breaks on rock, etc). Also once the rotations start happening, you need something that scaffolds the user to that new mechanic, either tutorial or some kind of story (tornado or something). Also needs more levels, either manually, or invest in dynamic puzzle generator. Definitely has potential. Thanks for jamming!
Viewing post in Treasure Hunt jam comments
Thanks so much for the feed back! It was super fun jamming with everyone.
I have continued working on the game after the jam here: Treasure Hunt Post Game Jam Adding a lose mechanic and a level select screen.
I plan on continuing working on it for a bit to add more features (more tools, and levels) and better art (more critterfied).