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Android:0.5.9 (Avifors)

WebRequestException: Request timeout

Unity.Services.Authentication.WebRequest.SendAsync[T] () (at <00000000000000000000000000000000>:0)

System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)

System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetException (System.Exception exception) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.TaskCompletionSource`1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)

Unity.Services.Authentication.WebRequest.RequestCompleted (System.Threading.Tasks.TaskCompletionSource`1[TResult] tcs, System.Int64 responseCode, System.Boolean isNetworkError, System.Boolean isServerError, System.String errorText, System.String bodyText, System.Collections.Generic.IDictionary`2[TKey,TValue] headers) (at <00000000000000000000000000000000>:0)

Unity.Services.Authentication.WebRequest+<>c__DisplayClass16_0.<SendAttemptAsync>b__0 (UnityEngine.AsyncOperation operation) (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

Unity.Services.Authentication.AuthenticationServiceInternal.HandleSignInRequestAsync (System.Func`1[TResult] signInRequest, System.Boolean enableRefresh) (at <00000000000000000000000000000000>:0)

System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)

System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) (at <00000000000000000000000000000000>:0)

System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)

Unity.Services.Authentication.WebRequest.SendAsync[T] () (at <00000000000000000000000000000000>:0)

System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)

System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetException (System.Exception exception) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.TaskCompletionSource`1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)

Unity.Services.Authentication.WebRequest.RequestCompleted (System.Threading.Tasks.TaskCompletionSource`1[TResult] tcs, System.Int64 responseCode, System.Boolean isNetworkError, System.Boolean isServerError, System.String errorText, System.String bodyText, System.Collections.Generic.IDictionary`2[TKey,TValue] headers) (at <00000000000000000000000000000000>:0)

Unity.Services.Authentication.WebRequest+<>c__DisplayClass16_0.<SendAttemptAsync>b__0 (UnityEngine.AsyncOperation operation) (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

Rethrow as RequestFailedException: Network Error: Request timeout

Unity.Services.Authentication.AuthenticationServiceInternal.HandleSignInRequestAsync (System.Func`1[TResult] signInRequest, System.Boolean enableRefresh) (at <00000000000000000000000000000000>:0)

System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)

System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) (at <00000000000000000000000000000000>:0)

System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)

Unity.Services.Authentication.WebRequest.SendAsync[T] () (at <00000000000000000000000000000000>:0)

System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)

System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetException (System.Exception exception) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.TaskCompletionSource`1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)

Unity.Services.Authentication.WebRequest.RequestCompleted (System.Threading.Tasks.TaskCompletionSource`1[TResult] tcs, System.Int64 responseCode, System.Boolean isNetworkError, System.Boolean isServerError, System.String errorText, System.String bodyText, System.Collections.Generic.IDictionary`2[TKey,TValue] headers) (at <00000000000000000000000000000000>:0)

Unity.Services.Authentication.WebRequest+<>c__DisplayClass16_0.<SendAttemptAsync>b__0 (UnityEngine.AsyncOperation operation) (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

Cores.RemoteConfigsCore.Init () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) (at <00000000000000000000000000000000>:0)

System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)

Unity.Services.Authentication.AuthenticationServiceInternal.HandleSignInRequestAsync (System.Func`1[TResult] signInRequest, System.Boolean enableRefresh) (at <00000000000000000000000000000000>:0)

System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)

System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) (at <00000000000000000000000000000000>:0)

System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)

Unity.Services.Authentication.WebRequest.SendAsync[T] () (at <00000000000000000000000000000000>:0)

System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)

System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetException (System.Exception exception) (at <00000000000000000000000000000000>:0)

System.Threading.Tasks.TaskCompletionSource`1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)

Unity.Services.Authentication.WebRequest.RequestCompleted (System.Threading.Tasks.TaskCompletionSource`1[TResult] tcs, System.Int64 responseCode, System.Boolean isNetworkError, System.Boolean isServerError, System.String errorText, System.String bodyText, System.Collections.Generic.IDictionary`2[TKey,TValue] headers) (at <00000000000000000000000000000000>:0)

Unity.Services.Authentication.WebRequest+<>c__DisplayClass16_0.<SendAttemptAsync>b__0 (UnityEngine.AsyncOperation operation) (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

Cores.<Init>d__15:MoveNext()

System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)

Unity.Services.Authentication.<HandleSignInRequestAsync>d__127:MoveNext()

System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)

Unity.Services.Authentication.<SendAsync>d__15`1:MoveNext()

System.Threading.Tasks.TaskCompletionSource`1:SetException(Exception)

Unity.Services.Authentication.WebRequest:RequestCompleted(TaskCompletionSource`1, Int64, Boolean, Boolean, String, String, IDictionary`2)

Unity.Services.Authentication.<>c__DisplayClass16_0:<SendAt

temptAsync>b__0(AsyncOperation)

UnityEngine.AsyncOperation:InvokeCompletionEvent()

This is an issue with the update check widget. We will fix this problem in the next update. You can turn off the internet before entering the menu.