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(+1)

It is insane how fast the updates for this game are coming, and it is so cool to see how many of my and others' suggestions made it into this update and are on the roadmap. I just finished the entire upgrade tree in one sitting, at sector 70, and with only prestige 1 and as my first run past sector 2.

As is tradition, I have some more thoughts:

Being able to prestige so early can put you in an uncomfortable situation; where you have the beginnings of a good run, it may be more efficient to just throw it away for one more prestige, because the rewards won't be any better later. Perhaps if prestige could not be found in a mystery location, and could only be done with the black hole unlocked sector 10, and if prestige was a little stronger, it might make the system make more sense.

It is possible that this won't be as good of an idea once other ships are added to the game, but I think it would be useful if when you over your mouth over the ship in the top left corner, it would show you detailed information about other stats like your exact evade chance and your damage reduction, similar to how hovering over the weapon gives you its stats.

The xp donation random event is almost completely useless at nearly every stage of the game, it might be better if instead of being a flat rate, the options would take a percentage of your coins and convert then to xp, like 10%, 50%, and 100% for example.

For this next one, I will admit that I did not check whether this was changed in the newest update, and once again this may conflict with future roadmap ideas, but I think it might make the weapon system more engaging for the player if the weapon type that you chose persisted through death, but not its stats.

You should definitely be able to swap out components on modules and drones, and it would also be nice if the mechanic had a chance to sell +1 component slot in the place of +1 tier.

Some of the POI icons get very jittery when they try to overlap.

I am not sure if this is just a me thing, but even after playing many many hours of this game, I do not fully understand what lose detection in x jumps means, and I would much rather it just say how many light years away the POI is on the info screen and leave the detection to the alt info, and you could even do away with light years entirely and just say how many fuel points it takes to jump.

It would be incredibly nice if there was an upgrade that sped up the travel time between POIs.

The key to cancel out of a shop and to salvage should be the same key, as they serve effectively the same purpose.

Overall, I'm super excited for the future of this game, and I will continue to check in for any new updates on the regular.

(also I wrote and tried to post this two days ago but the itch severs were not responding for some reason)

(+1)

and as usual, very much appreciated. Thank you