I have not checked for the other options but for at least hybrid mode the upgrade tree is totally broken, I cannot buy past level 1 of the command core and the free upgrade at the end of the stage is not actually free.
Sir Quercus
Recent community posts
It is insane how fast the updates for this game are coming, and it is so cool to see how many of my and others' suggestions made it into this update and are on the roadmap. I just finished the entire upgrade tree in one sitting, at sector 70, and with only prestige 1 and as my first run past sector 2.
As is tradition, I have some more thoughts:
Being able to prestige so early can put you in an uncomfortable situation; where you have the beginnings of a good run, it may be more efficient to just throw it away for one more prestige, because the rewards won't be any better later. Perhaps if prestige could not be found in a mystery location, and could only be done with the black hole unlocked sector 10, and if prestige was a little stronger, it might make the system make more sense.
It is possible that this won't be as good of an idea once other ships are added to the game, but I think it would be useful if when you over your mouth over the ship in the top left corner, it would show you detailed information about other stats like your exact evade chance and your damage reduction, similar to how hovering over the weapon gives you its stats.
The xp donation random event is almost completely useless at nearly every stage of the game, it might be better if instead of being a flat rate, the options would take a percentage of your coins and convert then to xp, like 10%, 50%, and 100% for example.
For this next one, I will admit that I did not check whether this was changed in the newest update, and once again this may conflict with future roadmap ideas, but I think it might make the weapon system more engaging for the player if the weapon type that you chose persisted through death, but not its stats.
You should definitely be able to swap out components on modules and drones, and it would also be nice if the mechanic had a chance to sell +1 component slot in the place of +1 tier.
Some of the POI icons get very jittery when they try to overlap.
I am not sure if this is just a me thing, but even after playing many many hours of this game, I do not fully understand what lose detection in x jumps means, and I would much rather it just say how many light years away the POI is on the info screen and leave the detection to the alt info, and you could even do away with light years entirely and just say how many fuel points it takes to jump.
It would be incredibly nice if there was an upgrade that sped up the travel time between POIs.
The key to cancel out of a shop and to salvage should be the same key, as they serve effectively the same purpose.
Overall, I'm super excited for the future of this game, and I will continue to check in for any new updates on the regular.
(also I wrote and tried to post this two days ago but the itch severs were not responding for some reason)
Very fun game, I made it out to sector 50 and then black holed all the way back to sector 1, here are some of the things that I noticed:
When you reroll the shop every item is always tier 1
The weapon changes are way too rare and the laser proficiency is locked behind 9 levels of useless upgrades for a laser user (also laser only needs 1 level of burst while the others need 4?)
When you black hole, derelicts do not seem to be able to spawn for about 7-ish jumps (although I could have just been cosmically unlucky)
The upgrade tree shows the number of upgrades out of 53 that you have but I made it up to 132/53 without it stopping me
The way that the scaling works on xp prices makes it so that in the late game it is only really feasible to progress using the free upgrade at the end of each stage
You can buy the upgrade that makes your onboard collector deal more damage on the first hit but the auto collect function does not apply that
The difficulty spike is quite noticeable from sector 1 to sector 2 but after that it plateaus fairly fast and you tend to massively out-scale the enemies even out to sector 50
Here are some of my suggestions that you are free to ignore:
I think it would be better if the upgrades in the tree were more expensive but independently priced
It would be nice to have an upgrade or keybind that speeds up or skips the flying animation, as well as the holding pattern at the start of the battle where everyone is in position but not yet shooting
Another quality of life keybind could be that space or s would immediately salvage the result of a battle if you know that you don't want any of the items
It would be convenient to be able to select or at least see your next destination during a battle, especially because you cannot really do much while it is happening, and it would be nice to be able to scan any mystery locations for example
I think the scanner module should start at 20% chance to reveal and go up to 100% at level 5, and maybe have an upgrade where if it is at 100% chance then it just goes automatically
The number of different upgrades that increase salvage value is a little excessive and honestly a little confusing
It would be great if we could get some numbers involved with the sockets, as they are largely pretty vague with what exactly they do right now
Having to respawn in sector 2 after the first time you squeak by the first boss is pretty brutal, it might be cool if you could respawn in any sector that you made it to, although that might be hard to implement cleanly
I wish that weapon changes were easier to get or guaranteed, like after reaching sector 3 you could respawn with your choice of weapon, just like the upgrade you get after dying in sector 2
A button in the settings to reset your game progress completely
Overall, it is an incredibly fun game that got me hooked for quite a few hours over the last few days, I will be eagerly checking this page every so often to look for any new updates. Thank you for the fantastic distraction, and I would be honored if you found any of my suggestions to be agreeable enough to implement.