Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Fun enough little game, although I think it needs some more to stand out from the other Vampire Survivor likes. I didn't experience any obvious bugs or glitches but I had some things I thought would be nice to add/needed clarification:

1. I'm not really sure what the red enemy is that flashes? Does it have something to do with the boss?

2. I received a few upgrades, including additional health but I didn't see any UI so I was never sure what was upgraded or how much health I had. 

3. Speaking of health, There's not really any feedback when you get hit by enemies either. Some sort of VFX effect or flash or sound would be nice along with the aforementioned UI.

4. The flashlight gimmick is interest but I feel like it's underutilized. Maybe if there were upgrades that changed the type of light projection (like illuminate a ring around the player instead of projecting forward) or increase the light size that would be helpful. I feel like increasing the play area to allow the player to move around more and randomize enemy spawns more would also help.


Best of luck! 

(+1)

Hi, Thanks for playing!

1. The enemy was added at the last minute to add an extra factor to sort of jumpscare the player. So far, it does no damage and is only there to confuse players. However, this did not play out as I wanted it to.

2. The UI is intentionally not included to declutter the screen and make it so the player doesn't know. The upgrade text said + 2 Zombie hits, meaning you can survive 2 more zombie hits. You start off being able to take 6 total zombie hits.

3. Yeah, that makes sense. I will probably add that in the future.

4. The flashlight I think is just there to be there. If you are playing on a bright enough screen, all zombies should be visible, as zombies have a small illumination. I was originally thinking of having light upgrades, but thought otherwise as I felt that if the zombies were completely invisible, it would be unfair to the player, especially against those speedy zombies. Also, for the player area, I will look to expand that in the future.

Thanks for the feedback!