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(1 edit) (+3)

Hi! I tested your game and enjoyed it. A few things I noticed :

1. Some sentences mix tenses, making narration unclear.

2. MC's thoughts sometimes don't match the dialogue tense.

3. Choices have little impact; feels more like a personalized  story than a game.

4. GUI occasionally doesn't match narration.

5. Some scenes conclusions feel rushed. eg:  "In the end, things ended up alright". It felt too short and rushed for a conclusion.

6. Some coincidences felt unrealistic. This could just be a personal preference but it stood out.

You are good at creating tension, though. It kept me curious.

Played 51 minutes.

Tested with HP laptop, Windows

(+2)

Thanks! I was a bit worse at writing at the time, but i think i have mostly fixed those issues by now in the future build! (specially point n.5 and the tenses mixing) Altought, could you explain to me what point n.4 means? id love to know if i need to work over it still

(1 edit) (+1)

Hi.

The GUI, graphical user interface sometimes didn't match. For example, you said the mail lead was expressionless/stoic as implied when she said she could really read him on their first meeting, but his face kept changing throughout the conversation. Also, it's probably hard to draw a character sitting down, but when they were having coffee, the male lead stood for almost the whole scene. It made the cafe look like the background.

(+1)

ooh i see, yeah the coffee scene was supposed to have a cg for it, but since i ran out of time while making the game for the jam, i didn't include it. will put it in the update tho! thanks!

(+1)

You are most welcome