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Traceback9.9

3
Posts
A member registered 14 days ago

Recent community posts

You are most welcome 

(1 edit)

Hi.

The GUI, graphical user interface sometimes didn't match. For example, you said the mail lead was expressionless/stoic as implied when she said she could really read him on their first meeting, but his face kept changing throughout the conversation. Also, it's probably hard to draw a character sitting down, but when they were having coffee, the male lead stood for almost the whole scene. It made the cafe look like the background.

(1 edit)

Hi! I tested your game and enjoyed it. A few things I noticed :

1. Some sentences mix tenses, making narration unclear.

2. MC's thoughts sometimes don't match the dialogue tense.

3. Choices have little impact; feels more like a personalized  story than a game.

4. GUI occasionally doesn't match narration.

5. Some scenes conclusions feel rushed. eg:  "In the end, things ended up alright". It felt too short and rushed for a conclusion.

6. Some coincidences felt unrealistic. This could just be a personal preference but it stood out.

You are good at creating tension, though. It kept me curious.

Played 51 minutes.

Tested with HP laptop, Windows