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(+1)

omg, thank you so much!!! ðŸ˜­ðŸ˜­

1. 'oh my goth'... I see what u did there

2. loooove to hear that you liked it enough to go through 12 deaths, oh wow!! I'm glad you also saw the humor in it, I tied to make them more comedic as time went on :)) and yes pls, use it in ur game!! and show it to me when you do pls, we could all use more games with failing as a game mechanic lol

3. oh yeah, I used scrolling sooo much when testing to see if all the variables worked properly, it almost became part of the experience for me :D
I think it's a good idea to give the player options to try them all on though, maybe I could re-make the menu after the jam votes are in to include a last "ready to move on" check before leaving for the date... thank you for the suggestion!

4. aw, thank you for liking my lil barista!! she says thanks (with a cheeky smile) :))

5. for the font, I think I just thought it'd match the 'low-res' art made with a jagged square brush... but by the end of it all I did wonder if it was making it look less polished than it would've with a more gothic/serif font... guess it's something to consider for my next jam!

anyway, I didn't expect anyone to like my silly little that much and give it such in-depth feedback, it really means so much!! <33 thank you again!

You're very welcome!

1. Aye! :D

2. Heh, that's not the way I meant it. In my game, there is more than one way the protagonist could die. And I thought I could make it somehow a challenge to get all those deaths... I'm not even sure how you did the death counter, especially when Eulogy says the number. Care to share how you learned it?

4. Oh snap, I think I'm falling for the barista more than Eulogy. An idea for a spin-off: dating the barista! :D

5. Oh yeah, that may be it. And I think it makes sense to experiment with fonts. But I'm saying I liked how it looked here.

Eh, I don't think your game is THAT silly but I'm glad you appreciate my comment so much. X)