what a lovely game!! enjoyed the puzzles a lot (even though I'm normally incredibly bad at puzzle games), and the art and sound design were a delight :) my compliments to the chefs!
manioora
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2. yeah, of course!
at the start of the script, I defined a 'deaths' variable
$ deaths = 0
then, whenever you died, I put in a
$ deaths += 1
for the death count UI, there was a custom gameUI screen (first called when you come up to the castle), that only contains a frame & vbox in the top left with text saying
"{image=skull.png}deaths = [deaths]"
and when Eulogy references the amount of deaths you've had, she just says
"(...) you died [deaths] times!"
so it's all just referencing the variable :)
but I think for your idea, since the deaths are different and the player is meant to collect them all (let's say there r three), I'd put a
$ death_A = false
$ death_B = false
$ death_C = false
at the start of the script, then each death I'd change the value to be true
"you died in way A!"
$ death_A = true (...same for B and C)
and then at the end I'd put a STACKED if statement, like
if death_A == true and death_B == true and death_C == true: "congrats! you died in every way possible :)" # secret ending time else: "aw... try dying more next time!" return
omg, thank you so much!!! 😭😭
1. 'oh my goth'... I see what u did there
2. loooove to hear that you liked it enough to go through 12 deaths, oh wow!! I'm glad you also saw the humor in it, I tied to make them more comedic as time went on :)) and yes pls, use it in ur game!! and show it to me when you do pls, we could all use more games with failing as a game mechanic lol
3. oh yeah, I used scrolling sooo much when testing to see if all the variables worked properly, it almost became part of the experience for me :D
I think it's a good idea to give the player options to try them all on though, maybe I could re-make the menu after the jam votes are in to include a last "ready to move on" check before leaving for the date... thank you for the suggestion!
4. aw, thank you for liking my lil barista!! she says thanks (with a cheeky smile) :))
5. for the font, I think I just thought it'd match the 'low-res' art made with a jagged square brush... but by the end of it all I did wonder if it was making it look less polished than it would've with a more gothic/serif font... guess it's something to consider for my next jam!
anyway, I didn't expect anyone to like my silly little that much and give it such in-depth feedback, it really means so much!! <33 thank you again!
Congrats on submitting your first jam! :) I think it's a really nice concept and the game definitely works, but I wish there was some more feedback for when you stamp the boxes. like a SFX playing or your stamp hand moving up and down. For the first couple tries I couldn't see the change in the box textures and was super confused why I kept exploding :"D




