Ok. :)
Borgarlover
Creator of
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Hello! I'm a game dev, looking for a new project. And maybe I can help (programming, writing, direction, etc.)?
When I read your post, I thought we might complement each other pretty well. Because I make visual novels in Ren'py but one using Ren'py can benefit a lot from Python knowledge. And I just happen to have an idea for a game with themes of the relationship between humanity and technology with strong themes of programming. And I thought Serial Experiments Lain was very freaking cool!
This line really stuck out for me: "I'm a very responsible person that puts a lot of effort in the projects which I believe in". I am very much looking forward to working with people that are taking it seriously. Because I take game dev seriously, too.
I've found a voice actress to do a bit of voice acting and some royalty-free music which seemed fitting enough. And, after some polishing and testing, the game is out!

Buuuuuuuuuuurger! by Borgarlover
Yay!
You're very welcome. ^^
I wish I could give the bard a hug. We all make mistakes, it's all good. Better that all those artists make mistakes but release all that beautiful art into the world than just not make any art in case there are mistakes. Got your back, too, StarJax. Go knock 'em dead, buddy! :D
And, yeah, you can still update your game, make it shine even brighter.
Cheers!
What a sweet little story!
I found it pretty refreshing how everyone was so supportive of the slime trying to woo the princess. And that part with how they helped the bard holds a special place in my heart. I would have said that's my favorite part but I was especially touched by the part with the gift towards the end (not to mention how intrigued I was about how the gift was supposed to be something for someone who already has everything...) and the finale.
What song the bard could've played is "Oh Dragon Princess, I think you're rad, I wanna kiss you, right in front of your dad..." XD
I guess I was always thinking there's more to the "adventurer" and there's something about that sword but I could not figure it out. The reveal was pretty cool.
And the kiss was sweet. But also, it was so distinct that I'm giving it an extra star.
Other than that, I liked the music and how many choices there were.
By the way, I found a bug. That bug was a moth.
I'm excited to share with you our entry to the SWAK jam 2026:
Be Nunner
(Be Nunner by Borgarlover, shrimpdreams, seangle, samueldarknight)
It's a short romantic comedy VN about a nun, who kisses a succubus, and tries not to go to hell (or not).

You're very welcome!
1. Aye! :D
2. Heh, that's not the way I meant it. In my game, there is more than one way the protagonist could die. And I thought I could make it somehow a challenge to get all those deaths... I'm not even sure how you did the death counter, especially when Eulogy says the number. Care to share how you learned it?
4. Oh snap, I think I'm falling for the barista more than Eulogy. An idea for a spin-off: dating the barista! :D
5. Oh yeah, that may be it. And I think it makes sense to experiment with fonts. But I'm saying I liked how it looked here.
Eh, I don't think your game is THAT silly but I'm glad you appreciate my comment so much. X)
I like the character designs/sprites. The graphics overall were next-level. And I like the humor. I liked the "bench pressing the entire altar" line, then the part where Severin said "I beg your pardon?" and the part where Severin talked about the implication of him exploding.
Other than that, all that cursing from Mika was pretty amusing. In fact, I could even say I found it inspiring. :D For me as a writer, that is. And I've tried the "censored" version, too. That was interesting. But it made me think: wouldn't be even more amusing if the cursing was replaced with some creative euphemisms instead of random phrases?
I like goth girls so I thought this might just be right up my alley. But oh my goth, I didn't expect this to be so much fun. I thought I may just die a few times and get the idea. But I kept coming back and back (12 deaths if you must know... :D). And, at some point, it got comical how many times I got the "You died" screen. In fact, the death counter gave me an idea for my own game...
I thought the concept was interesting.
My favorite joke was probably when the ghost was like: "What a surprise that you ran into us in our own home." :D But I also liked when Eulogy went "I forgot it does that, lol".
Other than that, I liked the music. It was very fitting.
And I liked that I could try different clothes before going on the date. What I did was try something, then scroll back and try something else. I can suggest it being an actual game mechanic that you try different clothes before making the decision of what really to wear to the date. I eventually went with the armor. Yes, I did think "just in case". For example, to protect me from a deadly hug. I assumed Eulogy would understand my safety precautions. But too bad... :D
I also liked the name "Eulogy" and that she has a "favorite requiem".
I also liked the barista. In fact, I think I liked her style more than Eulogy's. :D
And I liked the "spirits stuck in another time" line.
And later I noticed the text has a special font. I don't know how you thought a pixelated font would work here but somehow it did!
That's one heck of a visual novel for a first time. It's one thing to have no bugs (none that I've noticed) or even going beyond the basics of Ren'py. But I could tell you: I'm not new to making visual novels but I don't know how you did some of the things here.
And the context makes it more interesting. :)
I liked how there were many choices and the game felt like an adventure. And, at first, I did not expect much from it. But it got a little funny and pretty sweet very quickly.
What was funny for me is how The Countess signed off with "Love, The Countess" and how the huntress was like: "What am I doing?" Like, yeah, she's here to slay The Countess and she's just relaxing in the bathtub. :D
The narrative choice of how the huntress' past was introduced was interesting.
I liked when the huntress asked The Countess if she would like to talk about Gwyndolyn, the part with the painting at the end and the dialogue that led to the kiss. Those were sweet. :)
Also, there was a nice track during the culmination dialogue.
And that ending counter was a neat idea, too.
First of all, the graphics with all the animations made it pretty distinct.
I liked how there were many choices and each day you could choose an activity. And that the choices had symbols next to them was a neat touch. But maybe there could be a morning - afternoon - evening cycle every day? On my first try, I chose to tend to the farm every day. Like I was supposed to do! :D But maybe I could tend to the farm in the morning and go talk to my friends or go on adventures in the afternoon? And the ending I got was pretty funny... :D
I also liked the mentions of the dreams. They seemed to be changing depending on your choices and seemed to be symbolic.
I also liked how there were many endings. And how the endings mentioned what happened to other characters. That's a neat idea. And that completing endings opened up new things was also an interesting idea. I was intrigued by the "rumor" and played the game a few times to see how far I can take it. I also felt sorry for Violet that she has to run extra errands to make ends meet. Maybe she could help tend the farm while I go on adventures? Maybe I should replay it again and see if that works...
By the way, did I notice a "Back to the future reference" there..? :)
This was a nice little game with some cool and sweet stuff.
I liked the graphics. The main menu looked pretty cool, too.
I also liked the music. I found it very fitting and sometimes it would be pleasant and relaxing, other times - fittingly eerie.
That it is made in RPG Maker makes it stand out. What's also distinct about it is the little exploration feature, where Marie can walk around her room and talk about her things. And I liked how the descriptions changed (probably to reflect her state of mind?). But maybe they could also depend on the choices the player makes, what the characters have been doing and talking the day before.
The story was intriguing. And I felt sorry for Marie. And I liked the different endings. And the animation. I thought the part where Marie carried Clovis was pretty sweet. The kiss was pretty sweet, too. :)
I was hesitant to try it as there was not much information about it here. I suggest you work more on the presentation (e.g. upload some screenshots).
But anyway, oh gosh, I didn't expect this to be so much fun! The art was kind of cute, I like the idea and how it feels much more like an adventure than a story, with all the structure, choices, stakes, limitations. It kept me at the edge of my seat right to the end. I could tell you: in the last minute, Mist kissed the water spirit. And that was sweet. X3 I'm guessing that's not the only option? Maybe I could play more and see...
By the way, I see your username is "burgergutz". So maybe you're a "borgar lover", too? :D
It had cool music, the art felt very atmospheric. I especially liked the part where the music was silenced, the fire animated and the only sound was just the crackling of fire. It felt immersive. I can also learn something about enhancing the overall feel with custom GUI. I also liked that there were many dialogue options and that the game can be played from two different (opposite) perspectives/playing different roles. I tried them both.






