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(+3)

Fellow point and click Godot dev here. It may be cool if you changed scenes on release of mouse instead of click if you have the dust effect. The dust effect spawns after the scene transition happens. You could also disable the dust effect when moving to new scenes. I do like in this version how the items don't reappear after being used. Keep up the great work!

(+1)(-1)

tnxx! Fixed this dust-problem... it is much better now . . . what do you think: should i keep on_mouse_pressed or should we use on_mouse_released for all the interactions?

(+1)

Nice job getting rid of the dust! I think you should keep interactions with on_mouse_pressed, it makes the game fast and snappy. The game may slow down if you switch everything to on_mouse_released... but you could always try it out and see how it feels.