Thanks for the feedback, I am working on something to fix that. :)
SILVERMEDAL
Creator of
Recent community posts
Fellow point and click Godot dev here. It may be cool if you changed scenes on release of mouse instead of click if you have the dust effect. The dust effect spawns after the scene transition happens. You could also disable the dust effect when moving to new scenes. I do like in this version how the items don't reappear after being used. Keep up the great work!
Thanks for the info on hearing back from the catalog, I was getting a little antsy.
As far as the game, the maze is procedurally generated and the cheese drops are random. The gun upgrades are only available after level completion currently, but I am considering changing that.
At its core, Mousegun is an arcade game, try and beat your high score and get on the global leaderboard. I heard that Panic will give you storage for rankings once your game gets approved.
Thanks again for the feedback.

