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SILVERMEDAL

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A member registered Jun 10, 2016 · View creator page →

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Recent community posts

Nice job getting rid of the dust! I think you should keep interactions with on_mouse_pressed, it makes the game fast and snappy. The game may slow down if you switch everything to on_mouse_released... but you could always try it out and see how it feels.

Fellow point and click Godot dev here. It may be cool if you changed scenes on release of mouse instead of click if you have the dust effect. The dust effect spawns after the scene transition happens. You could also disable the dust effect when moving to new scenes. I do like in this version how the items don't reappear after being used. Keep up the great work!

Thanks for the info on hearing back from the catalog, I was getting a little antsy. 

As far as the game, the maze is procedurally generated and the cheese drops are random. The gun upgrades are only available after level completion currently, but I am considering changing that. 

At its core, Mousegun is an arcade game, try and beat your high score and get on the global leaderboard. I heard that Panic will give you storage for rankings once your game gets approved. 

Thanks again for the feedback.

MOUSEGUN community · Created a new topic Feedback

Looking for feedback

  1. How did the game make you feel?
  2. What frustrated you?
  3. What made you smile?
  4. How long was your play session?
  5. Whatever else is on your mind.

Thanks for playing Mousegun and for the feedback!

-Silvermedal

Great job!