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(+2)

Innovation: the idea is good, it seems to have a good premise, a mix of quick time events as attacking abilites is cool, kinda reminds me of ex33 mix of combat as turn-based.

execution: the art style is amazing, I loved it, though it kinda seems like the main character doesnt fit it surranding, maybe because the art is unfinished doe to the deadline. unfortunately the gameplay was very laggy, everytime I fell out of the map I had to close the game, I always add an "auto kill" button incase the player get stuck, and flying enemies kept flying outside of the map so I wasnt able to beat the first level, and the platforming didnt feel good, it hard to nail both combat and platforming in a short deadline.

polish: the game seemed more polished in the images than in the game, I had to smash buttons to realize that E and Q are abilities, and I didnt know W was an attack until I checked the game page, and the main character didnt have any animation, even though it showed to have a dash animation in the photos, also the game didnt have a tutorial so I had to guess that shift is dash and there is a double jump.

overall: the game has great potential, but it seems like the scope was too big for a 2 week jam😅.  

(+1)

Thank you for your considerable feedback. We will take everything in consideration in the current work we are doing on the game in order to polish everything we couldn´t finish by the end of the jam.