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To be honest, that "auto mode" when you draw kinda happened to me when I was writing the lore pieces of our jam game, and even when coding. I guess it happens when you do the part that you enjoy the most.

Love to see how you evolved as a game developer in general from this project, now it seems incredible to think that Where's Matcha is your very first solo game, I remember struggling a lot my first time with UI and web builds (and of course screen size), but you really made it work in 1 week, that's awesome

I think you're right -- I feel that head empty no thoughts when I code at work so it probably is just an experience thing!! One day I will be like that about game dev coding but that's not today LOL

And thank you! I really think being around my regular team and talking with them about coding stuff, even if I never looked at or touched the code, did really help me learn and I passively soaked up all that knowledge. I found those Flappy Bird style tutorials super hard bc I would run into bugs and not know how to fix them because I didn't actually understand what I was writing; I was just copying the video. So in some ways having that control in a project made it a lot easier since (most of the time) I knew exactly what I wanted to do, even if I didn't know the details of acheiving it.