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(+1)

Impressive engine you have.
I looked at Bounce, MECS and Monomorph, they seem to really squeeze the maximum out of Three.js and what JavaScript in general can do in the browser.
Unfortunately the game here felt lacking in many areas, but definitely not in technical prowess!

Thanks for the nice words! Yes indeed the planned (and slightly prototyped) gameplay didn't make it in the end. Blame "game jam dev me" and not "game engine dev me", I just didn't use my time well enough. :)

Btw, you may be interested to know that I just updated the template project (for those who don't know, here's the demo and repo) to include dynamic physics for explosions/debris!