Tight!
At first I thought resetting your jumps when hitting a wall sideways was a bug, but then I had to wall hop and I realised it was a feature :D
I was expecting the game to end when I finished the first level, so the second one was a nice surprise.
Having to go off bounds atop the wall reminded me of old Mario :)
The audio was quite glitchy for me, probably because Windows did not like the executable at all, and music stopped playing instead of looping when it finished.
a.rebel
Creator of
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Thanks for the feedback!
You're playing version 2 which had a difficulty balance patch, perhaps I've made it a bit too hard, my bad.
If you stick to placing 3 regular belts the first ball reaches the end just in time (you'd only have 5 money).
I'll make the tutorial (first 3 products) easier in version 3, which I should be able to release in a few minutes, hopefully you'll have a better time then :)
EDIT: version 3 is out, please give it another try and please let me know if you still run into issues
Beautiful art!
My completionist instinct took over and I couldn't stop before catching all the humans :D
Although money becomes pointless quite early in that process, RNG on getting the very last human was frustrating, and no reward whatsoever at the end was disappointing - not even a "congrats" message :(
Still a great experience overall!
Funnily enough the original design had you going into debt before bankruptcy, but the threshold always felt arbitrary...
Should it be -100? -200? How would the player know what is the failure point? Zero felt like a more intuitive value for failure.
Having a time window where you can't interact and are waiting for money to roll in is worth exploring, I wonder if it would "break the flow".
It would definitely make for some intense moments :)
That makes sense, I appreciate your insight!
You nailed it, it's exactly the being forced to put bad fish in the bucket that feels bad.
I've made a mistake in input, but I'd like the game to allow me to correct it with decision making.
The shark eating the line feels fairer, because punishment is instant, and I clearly can't revert it.
Surprisingly easy to learn, considering I don't quite remember how Solitaire plays.
Double clicking any card will instantly place them on the Kingdom, even if it is "buried" under a pile of cards, probably a bug?
Legit beating the game took me ~5 minutes, using the "bug" and just drawing the whole deck then double clicking cards in order took me ~1:45.
